Mage

Roles
DPS
Races
GnomeHigh Order SkyborneNEWHumanOrcNEWTrollUndead
New race and class combinations, including an orc in mage robes
Image: Blizzard Entertainment

Overview

Mage has 53 talents in 3 trees (Arcane 18, Fire 17 and Frost 18). Taking every rank would need 139 points; a level 60 character has 51, enough for 37% of all ranks.

Each tree has up to 7 tiers; a tier opens after 5 points per tier spent in that tree. The last tier (30 points in the tree) holds Arcane Power (Arcane), Combustion (Fire) and Ice Barrier (Frost). 12 talents have a single rank and the rest up to 5; 7 talents require another talent first.

In WoW: Forever the class is playable by 6 races: Gnome, High Order Skyborne, Human, Orc, Troll and Undead. In Classic Era (1.15.9.70003) it was 4 races: Gnome, Human, Troll and Undead. New in Forever: High Order Skyborne and Orc.

Compared with Classic Era, 40 talent records changed in Forever (build 1.60.1.70938): 9 in Fire, 17 in Arcane and 14 in Frost. By kind: 7 × renamed, 6 × new talent, 2 × removed talent, 9 × moved, 4 × requirement changed, 7 × max rank changed and 5 × rank values changed.

Arcane

18 talents · 45 points
TierTalentRanksEffect
10 pts
Wand Specialization
2Increases your damage with Wands by 25%.
10 pts
Improved Channeling
5Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
10 pts
Arcane Resilience
3Increases your Armor by an amount equal to 75% of your Intellect.
25 pts
Arcane Subtlety
2Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
25 pts
Magic Absorption
2Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
25 pts
Arcane Concentration
5Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
25 pts
Missile Barrage
2Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
310 pts
Arcane Geometry
2Increases the range of your Arcane spells by 6 yards.
310 pts
Arcane Impact
3Increases the critical strike chance of your Arcane spells by 6%.
310 pts
Arcane Blast
1Blasts the target with energy, dealing 32 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
415 pts
Arcane Shielding
2Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
415 pts
Improved Counterspell
2Your Counterspell also Silences the target for 4 sec.
415 pts
Arcane MeditationRequires Arcane Concentration (5)
3Allows 50% of your Mana regeneration to continue while casting.
415 pts
Arcane WrathRequires Arcane Blast (1)
1Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
520 pts
Presence of Mind
1When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
520 pts
Arcane Mind
5Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
625 pts
Arcane Instability
3Increases the damage done by your spells by 3% and your critical strike chance by 3%.
730 pts
Arcane PowerRequires Presence of Mind (1)
1For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire

17 talents · 46 points
TierTalentRanksEffect
10 pts
Incineration
5Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
10 pts
Accelerant
5Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
25 pts
Ignite
5Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
25 pts
Flame Throwing
2Increases the range of your Fire spells by 6 yards.
25 pts
Impact
3Gives your Fire spells a 10% chance to stun the target for 2 sec.
310 pts
Burning Soul
3Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
310 pts
Improved Flamestrike
3Increases the critical strike chance of your Flamestrike spell by 15%.
310 pts
Pyroblast
1Hurls an immense fiery boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec.
310 pts
Improved Fire Blast
2Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
415 pts
Improved Scorch
3Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
415 pts
Improved Fire Ward
2Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
415 pts
Heating UpRequires Pyroblast (1)
1Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
415 pts
Master of Elements
3Your Fire and Frost critical strikes will refund 30% of their base mana cost.
520 pts
Critical Mass
3Increases the critical strike chance of your Fire spells by 6%.
520 pts
Blast Wave
1A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
625 pts
Fire Power
3Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
730 pts
CombustionRequires Critical Mass (3)
1When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Frost

18 talents · 48 points
TierTalentRanksEffect
10 pts
Frost Warding
2Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
10 pts
Improved Frostbolt
5Reduces the casting time of your Frostbolt spell by 0.5 sec.
10 pts
Precision
3Improves your chance to hit with all spells by 6%.
25 pts
Ice Shards
5Increases the critical strike damage bonus of your Frost spells by 100%.
25 pts
Frostbite
3Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
25 pts
Improved Frost Nova
2Reduces the cooldown of your Frost Nova spell by 4 sec.
25 pts
Permafrost
3Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
310 pts
Frost Channeling
3Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
310 pts
Improved Blizzard
3Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
310 pts
Ice Lance
1Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
415 pts
Arctic Reach
2Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
415 pts
Ice Block
1You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
415 pts
Shatter
3Increases the critical strike chance of all your spells against Frozen targets by 50%.
520 pts
Improved Cone of Cold
3Increases the damage dealt by your Cone of Cold spell by 35%.
520 pts
Cold Snap
1Finishes the remaining cooldown on all your other Frost spells.
520 pts
Fingers of FrostRequires Ice Lance (1)
2Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 $lspell:spells; cast as if the target were Frozen. Lasts 15 sec.
625 pts
Winter's Chill
5Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
730 pts
Ice BarrierRequires Cold Snap (1)
1Shield yourself, absorbing ${431+($SPFR*0.1)*(0/100+1)} damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

What's new in Forever

Open in Talent Calculator

New talents 6

  • Arcane BlastNEWArcane
  • Arcane WrathNEWArcane
  • Fingers of FrostNEWFrost
  • Heating UpNEWFire
  • Ice LanceNEWFrost
  • Missile BarrageNEWArcane

Changed talents 32

  • AccelerantFireRenamed from Improved FireballMoved from tier 1 column 2 to tier 1 column 3
  • Arcane GeometryArcaneRenamed from Magic AttunementRank values changedClassic Era: Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.Forever: Increases the range of your Arcane spells by 6 yards.
  • Arcane ImpactArcaneRenamed from Improved Arcane Explosion
  • Arcane InstabilityArcaneMoved from tier 6 column 2 to tier 6 column 3Requirement changed: Presence of Mind → noneRank values changedClassic Era: Increases your spell damage and critical strike chance by 3%.Forever: Increases the damage done by your spells by 3% and your critical strike chance by 3%.
  • Arcane MeditationArcaneMoved from tier 4 column 4 to tier 4 column 3Requirement changed: none → Arcane ConcentrationRank values changedClassic Era: Allows 15% of your Mana regeneration to continue while casting.Forever: Allows 50% of your Mana regeneration to continue while casting.
  • Arcane MindArcaneRequirement changed: Arcane Resilience → noneRank values changedClassic Era: Increases your maximum Mana by 10%.Forever: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
  • Arcane PowerArcaneRequirement changed: Arcane Instability → Presence of MindRank values changedClassic Era: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.Forever: For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
  • Arcane ResilienceArcaneMax rank 1 → 3Moved from tier 3 column 3 to tier 1 column 3Rank values changedClassic Era: Increases your armor by an amount equal to 50% of your Intellect.Forever: Increases your Armor by an amount equal to 75% of your Intellect.
  • Arcane ShieldingArcaneRenamed from Improved Mana ShieldRank values changedClassic Era: Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.Forever: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
  • Arcane SubtletyArcaneMoved from tier 1 column 1 to tier 2 column 1Rank values changedClassic Era: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.Forever: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
  • Blast WaveFireRequirement changed: Pyroblast → noneRank values changedClassic Era: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 Fire damage, and dazing them for 6 sec.Forever: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
  • Burning SoulFireMax rank 2 → 3Moved from tier 3 column 4 to tier 3 column 1
  • Cold SnapFrostMoved from tier 3 column 2 to tier 5 column 2
  • Fire PowerFireMax rank 5 → 3Rank values changedClassic Era: Increases the damage done by your Fire spells by 10%.Forever: Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
  • Frost ChannelingFrostMoved from tier 4 column 2 to tier 3 column 1
  • Frost WardingFrostRank values changedClassic Era: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.Forever: Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
  • Ice BarrierFrostRequirement changed: Ice Block → Cold SnapRank values changedClassic Era: Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.Forever: Shield yourself, absorbing ${431+($SPFR*0.1)*(0/100+1)} damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
  • Ice BlockFrostMoved from tier 5 column 2 to tier 4 column 2
  • ImpactFireMax rank 5 → 3Moved from tier 1 column 3 to tier 2 column 3
  • Improved BlizzardFrostMoved from tier 3 column 4 to tier 3 column 2Rank values changedClassic Era: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.Forever: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
  • Improved ChannelingArcaneRenamed from Improved Arcane MissilesMoved from tier 1 column 3 to tier 1 column 2Rank values changedClassic Era: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.Forever: Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
  • Improved Cone of ColdFrostMoved from tier 5 column 3 to tier 5 column 1
  • Improved CounterspellArcaneRank values changedClassic Era: Gives your Counterspell a 100% chance to silence the target for 4 sec.Forever: Your Counterspell also Silences the target for 4 sec.
  • Improved Fire BlastFireMax rank 3 → 2Moved from tier 2 column 3 to tier 3 column 4Rank values changedClassic Era: Reduces the cooldown of your Fire Blast spell by 1.5 sec.Forever: Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
  • IncinerationFireRenamed from IncinerateMax rank 2 → 5Moved from tier 3 column 1 to tier 1 column 2Rank values changedClassic Era: Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.Forever: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
  • Magic AbsorptionArcaneMax rank 5 → 2Rank values changedClassic Era: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.Forever: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
  • PermafrostFrostRank values changedClassic Era: Increases the duration of your Chill effects by 3 $lsec:secs; and reduces the target's speed by an additional 10%.Forever: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
  • PrecisionFrostRenamed from Elemental Precision
  • PyroblastFireRank values changedClassic Era: Hurls an immense fiery boulder that causes 141 Fire damage and an additional 56 Fire damage over 12 sec.Forever: Hurls an immense fiery boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec.
  • ShatterFrostMax rank 5 → 3Moved from tier 4 column 3 to tier 4 column 4Requirement changed: Improved Frost Nova → none
  • Wand SpecializationArcaneMoved from tier 2 column 1 to tier 1 column 1
  • Winter's ChillFrostRank values changedClassic Era: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.Forever: Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Removed talents 2

  • Arcane FocusArcane
  • Piercing IceFrost

Official patch notes

All patch notes

Nov 3, 2026WoW: Forever update — November 2, 2026

  • Imbue Iceknife’s visual has been changed to better convey that it is a Root and not a Stun.
  • Frost Blast: This spell has been removed.
  • Arcane
    • Missile Barrage is now correctly consumed at the start of the Mage’s Arcane Missiles channel (was consumed at the end).
    • Missile Barrage has been moved to the 2nd row from the 1st row.
    • Arcane Resilience has been moved to the 1st row from the 2nd row. It now allows up to 3 talent points to be spent for a maximum armor increase of 75% of Intellect.
    • Clearcasting is no longer consumed on Arcane Missiles if Missile Barrage is active at the same time.
    • Fixed an issue where Arcane Missles did not proc Clearcasting.
    • Arcane Focus: This talent has been removed, as it is now combined into the talent Precision in the Frost tree.
    • Arcane Blast: Mana cost increase per stack reduced to 100% from 175%. Percent of Intellect as Spell Damage reduced from 15% to 12% per stack. Duration increased to 18 seconds.
  • Fire
    • Fixed an issue where Ignite was not applying to Flamestrike damage past the initial instance.
    • Incineration: This talent now allows spending up to 5 talent points for 10% critical chance on affected spells, up from 3 talent points for 6%.
    • Improved Fireball: Renamed Accelerant. Now also reduces the cast time of Arcane Wrath by up to 0.5 seconds.
    • Critical Mass: This talent has been reverted to a maximum of 3 talent points, instead of 5, for a total of 6% critical strike chance increase, down from 10%.
    • Improved Fire Blast moved to 3rd row from 1st row.
  • Frost
    • The Piercing ice talent has been removed.
    • Ice Barrier now increases your Frost Damage dealt by 15% for 1minute when activated and grants an additional 5% Frost Damage while the barrier holds.
    • Frost Warding increases the amount of damage your Ice Barrier and Frost Wards can absorb.
    • Frost Warding no longer has a chance to Reflect spells but instead has a chance to fully negate the damage of the spell without depleting the Frost Ward.
    • Elemental Precision has been renamed Precision and is back to being a 3-point talent, granting 2/4/6% chance to hit with all spells (was 1/2/3/4/5%).
    • Ice Lance now has an 8 second cooldown shared with Fire Blast. Bonsu damage to Frozen targets increased back to 300%.
    • Winter’s Chill: Bonus to Cone of Cold damage increased to 20% per stack.

Oct 16, 2026WoW: Forever update — October 15, 2026

  • Frost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt.
  • Arcane
    • Fixed an issue where Presence of Mind would not be consumed by spell casts.
    • Fixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast.
    • Missile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage.
    • Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.
    • Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage’s maximum Mana. 6 second cooldown.
  • Fire
    • Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.
    • Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.
    • Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.
    • Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.
    • Frost Channeling now correctly reduces the Mage’s threat.
    • Fixed an issue where Ice Block was too transparent.
    • Fixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat.
  • Frost
    • Fixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells.
    • Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).
    • Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.
    • Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.
    • Slightly changed the positioning of the spell visual for Cone of Cold.
    • New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.
    • Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Oct 8, 2026WoW: Forever update — October 8, 2026

  • Fixed an issue where Impact could proc off of Flamestrike’s periodic damage.
  • Frostbolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Fireball: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Arcane Missiles: The base points and points per level of ranks 1-3 of this spell have been adjusted to make the growth rate of ranks 1-4 more consistent, and new ranks always an upgrade.

Oct 1, 2026WoW: Forever update — October 1, 2026

  • All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.
  • Fire
    • Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a ‘streak’.
    • The number of charges of Combustion has returned to 3 (was 4).
    • Improved Scorch’s Fire Vulnerability will not roll a second time to see if it resists.
  • Frost
    • Winter’s Chill’s application does not roll to see if it is resisted, since the original spell needed to hit.

Sep 24, 2026WoW: Forever update — September 24, 2026

  • Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
  • Fire
    • Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
    • Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
    • Ignite no longer double dips on % damage increase modifiers.

Source: Blizzard, official WoW: Forever development notes (linked from each entry).