Paladin

Roles
TANK · HEALER · DPS
Races
DwarfHumanUndeadNEW

Overview

Paladin has 51 talents in 3 trees (Holy 17, Protection 17 and Retribution 17). Taking every rank would need 139 points; a level 60 character has 51, enough for 37% of all ranks.

Each tree has up to 7 tiers; a tier opens after 5 points per tier spent in that tree. The last tier (30 points in the tree) holds Light's Vigil (Holy), Shieldsworn (Protection) and Unsealed Wrath (Retribution). 12 talents have a single rank and the rest up to 5; 7 talents require another talent first.

In WoW: Forever the class is playable by 3 races: Dwarf, Human and Undead. In Classic Era (1.15.9.70003) it was 2 races: Dwarf and Human. New in Forever: Undead.

Compared with Classic Era, 62 talent records changed in Forever (build 1.60.1.70938): 21 in Protection, 20 in Retribution and 21 in Holy. By kind: 16 × moved, 9 × rank values changed, 13 × removed talent, 20 × new talent, 3 × max rank changed and 1 × renamed.

Holy

17 talents · 46 points
TierTalentRanksEffect
10 pts
Spiritual Focus
5Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
10 pts
Divine Strength
5Increases your Strength by 10%.
25 pts
Healing Light
3Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
25 pts
Reverence
2Allows 30% of your Mana regeneration to continue while casting.
25 pts
Improved Seals
5Increases the damage done by your Seals and Judgements by 15%.
25 pts
Purifying Power
2Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
310 pts
Divine Favor
1When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
310 pts
IlluminationRequires Reverence (2)
5After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
310 pts
Holy Conduit
2Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
415 pts
Divine Precision
2Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
415 pts
Infusion of Light
2Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
415 pts
Oath of Light
1Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.
520 pts
Consecrated Ground
2Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
520 pts
Holy Shock
1Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.
520 pts
Boundless Light
2Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
625 pts
Holy Power
5Increases the critical strike healing bonus of your Holy spells by 50%.
730 pts
Light's VigilRequires Holy Shock (1)
1Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 324. Only one Vigil per Paladin may be active in each party.

Protection

17 talents · 49 points
TierTalentRanksEffect
10 pts
Divine Intellect
5Increases your total Intellect by 10%.
10 pts
Redoubt
5Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
25 pts
Precision
3Improves your chance to hit by 3%.
25 pts
Guardian's Favor
2Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
25 pts
Sacred Duty
2Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
310 pts
Templar's Bulwark
1When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
310 pts
Improved Hammer of Justice
3Decreases the cooldown of your Hammer of Justice spell by 15 sec.
310 pts
Shield SpecializationRequires Redoubt (5)
2Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every $proccooldown sec.
310 pts
Toughness
5Increases your armor value from items by 10%.
415 pts
Swift JudgementRequires Templar's Bulwark (1)
1Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
415 pts
Improved Righteous Fury
3While Righteous Fury is active, all damage taken is reduced by 9%.
415 pts
Anticipation
5Increases your Defense Skill by 20.
520 pts
Stoicism
2Reduces the duration of Stun and Charm effects on you by 20%.
520 pts
Holy Shield
1Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
520 pts
Reckoning
5Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every ${$proccooldown} sec.
625 pts
Iron Creed
3Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
730 pts
ShieldswornRequires Holy Shield (1)
1Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.

Retribution

17 talents · 44 points
TierTalentRanksEffect
10 pts
Deflection
5Increases your Parry chance by 5%.
10 pts
Benediction
5Reduces the Mana cost of all instant cast spells and abilities by 10%.
25 pts
Improved Judgement
2Decreases the cooldown of your Judgement ability by 2 sec.
25 pts
Conviction
3Improves your chance to get a critical strike with all spells and attacks by 6%.
25 pts
Sanctified Judgement
3Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
310 pts
Vindication
3Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6 for 30 sec.
310 pts
Unyielding Faith
2Reduces the duration of Fear and Disorient effects on you by 30%.
310 pts
Seal of Command
1Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 97 if the target is stunned or incapacitated.
310 pts
Pursuit of Justice
2Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
415 pts
Eye for an Eye
2All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
415 pts
Sacred Arbiter
1Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
415 pts
Two-Handed Weapon Specialization
3Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
520 pts
Turn Evil
2Reduces the cast time of your Turn Undead spell by 1 sec, its cooldown by 10 sec, and allows it to affect Demons.
520 pts
Repentance
1Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
520 pts
VengeanceRequires Seal of Command (1)
3Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
625 pts
Champion of the Light
5Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1 sec.
730 pts
Unsealed WrathRequires Repentance (1)
1Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.

What's new in Forever

Open in Talent Calculator

New talents 20

  • Boundless LightNEWHoly
  • Champion of the LightNEWRetribution
  • Consecrated GroundNEWHoly
  • Divine PrecisionNEWHoly
  • Holy ConduitNEWHoly
  • Infusion of LightNEWHoly
  • Iron CreedNEWProtection
  • Light's VigilNEWHoly
  • Oath of LightNEWHoly
  • Purifying PowerNEWHoly
  • ReverenceNEWHoly
  • Sacred ArbiterNEWRetribution
  • Sacred DutyNEWProtection
  • Sanctified JudgementNEWRetribution
  • ShieldswornNEWProtection
  • StoicismNEWProtection
  • Swift JudgementNEWProtection
  • Templar's BulwarkNEWProtection
  • Turn EvilNEWRetribution
  • Unsealed WrathNEWRetribution

Changed talents 29

  • AnticipationProtectionMoved from tier 3 column 4 to tier 4 column 3Rank values changedClassic Era: Increases your Defense skill by 10.Forever: Increases your Defense Skill by 20.
  • BenedictionRetributionRank values changedClassic Era: Reduces the Mana cost of your Judgement and Seal spells by 15%.Forever: Reduces the Mana cost of all instant cast spells and abilities by 10%.
  • ConvictionRetributionMax rank 5 → 3Moved from tier 3 column 2 to tier 2 column 2Rank values changedClassic Era: Increases your chance to get a critical strike with melee weapons by 5%.Forever: Improves your chance to get a critical strike with all spells and attacks by 6%.
  • DeflectionRetributionMoved from tier 2 column 3 to tier 1 column 2
  • Divine FavorHolyMoved from tier 5 column 2 to tier 3 column 1Requirement changed: Illumination → none
  • Divine IntellectProtectionMoved from tier 1 column 3 to tier 1 column 2Tree changed: Holy → Protection
  • Divine StrengthHolyMoved from tier 1 column 2 to tier 1 column 3
  • Eye for an EyeRetributionRank values changedClassic Era: All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.Forever: All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
  • Guardian's FavorProtectionRank values changedClassic Era: Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.Forever: Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
  • Healing LightHolyMoved from tier 3 column 1 to tier 2 column 1
  • Holy PowerHolyRank values changedClassic Era: Increases the critical effect chance of your Holy spells by 5%.Forever: Increases the critical strike healing bonus of your Holy spells by 50%.
  • Holy ShieldProtectionMoved from tier 7 column 2 to tier 5 column 2Requirement changed: Blessing of Sanctuary → noneRank values changedClassic Era: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat.$?a456541[][ Each block expends a charge. 4 charges.]Forever: Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
  • Holy ShockHolyMoved from tier 7 column 2 to tier 5 column 2Requirement changed: Divine Favor → noneRank values changedClassic Era: Blasts the target with Holy energy, causing 204 Holy damage to an enemy, or 204 healing to an ally.Forever: Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.
  • IlluminationHolyMoved from tier 4 column 2 to tier 3 column 2Requirement changed: none → ReverenceRank values changedClassic Era: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.Forever: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
  • Improved Hammer of JusticeProtectionMoved from tier 4 column 2 to tier 3 column 2
  • Improved Righteous FuryProtectionMoved from tier 3 column 2 to tier 4 column 2Rank values changedClassic Era: Increases the amount of threat generated by your Righteous Fury spell by 50%.Forever: While Righteous Fury is active, all damage taken is reduced by 9%.
  • Improved SealsHolyRenamed from Improved Seal of Righteousness
  • Pursuit of JusticeRetributionRank values changedClassic Era: Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.Forever: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
  • ReckoningProtectionRank values changedClassic Era: Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.Forever: Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every ${$proccooldown} sec.
  • RedoubtProtectionRank values changedClassic Era: Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.Forever: Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
  • RepentanceRetributionMoved from tier 7 column 2 to tier 5 column 2
  • Seal of CommandRetributionRank values changedClassic Era: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 Holy damage, 93 if the target is stunned or incapacitated.Forever: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 97 if the target is stunned or incapacitated.
  • Shield SpecializationProtectionMax rank 3 → 2Rank values changedClassic Era: Increases the amount of damage absorbed by your shield by 30%.Forever: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every $proccooldown sec.
  • Spiritual FocusHolyMoved from tier 2 column 2 to tier 1 column 2
  • ToughnessProtectionMoved from tier 2 column 4 to tier 3 column 4
  • Two-Handed Weapon SpecializationRetributionMoved from tier 5 column 1 to tier 4 column 4Rank values changedClassic Era: Increases the damage you deal with two-handed melee weapons by 6%.Forever: Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
  • Unyielding FaithRetributionMoved from tier 3 column 4 to tier 3 column 2Tree changed: Holy → RetributionRank values changedClassic Era: Increases your chance to resist Fear and Disorient effects by an additional 10%.Forever: Reduces the duration of Fear and Disorient effects on you by 30%.
  • VengeanceRetributionMax rank 5 → 3Moved from tier 6 column 2 to tier 5 column 3Requirement changed: Conviction → Seal of CommandRank values changedClassic Era: Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.Forever: Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
  • VindicationRetributionRank values changedClassic Era: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec.Forever: Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6 for 30 sec.

Removed talents 13

  • Blessing of KingsProtection
  • Blessing of SanctuaryProtection
  • ConsecrationHoly
  • Improved Blessing of MightRetribution
  • Improved Blessing of WisdomHoly
  • Improved Concentration AuraProtection
  • Improved Devotion AuraProtection
  • Improved Lay on HandsHoly
  • Improved Retribution AuraRetribution
  • Improved Seal of the CrusaderRetribution
  • Lasting JudgementHoly
  • One-Handed Weapon SpecializationProtection
  • Sanctity AuraRetribution

Official patch notes

All patch notes

Nov 3, 2026WoW: Forever update — November 2, 2026

  • Righteous Fury is now available to train at level 10 (was 16). This mirrors the level that other Tanks gain access to their tanking stance.
  • Salvation, Mass Salvation, and Revoke have been removed.
  • Righteous Fury now grants a 33% increase to all threat generated, and an additional 90% threat from Holy damage.
  • Blessing of Light has been removed.
  • Righteous Fury is now properly made free by the Legacy Talent, The Quick and the Dead.
  • Judgement of Fury’s duration reduced to 3 seconds (Was 4 seconds).
  • Holy
    • Spiritual Focus moved to Row 1 (Was Row 2). Changed to a 5-point talent (Was a 2-point talent). Max rank unchanged.
    • Improved Seals changed to a 5-point talent (Was a 3-point talent). Max rank unchanged.
    • Reverence moved to Row 2 (Was Row 3). Changed to a 2-point talent (Was a 3-point talent). Max rank unchanged.
    • Unyielding Faith moved to Retribution.
    • Purifying Power moved to Row 2 (Was Row 3).
    • Voice of Truth removed.
    • Divine Favor moved to Row 3 (Was Row 4).
    • Illumination moved to Row 3 (Was Row 4).
    • Holy Conduit moved
    • Divine Precision moved to Row 4 (Was Row 5). Changed to a 2-point talent granting 4/8% chance to hit with Holy spells (Was 6/12/18% chance to hit with Holy spells). Additionally, Divine Precision now also reduces the duration of Silence effects on you by 10/20%.
    • New Talent Oath of Light in Row 4. 40-yard range, 8% of Base Mana cost. No cooldown. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock spells. Only one Oath of Light may be sworn by the Paladin at any one time. The amount of bonus healing increases with the player’s level.
    • New Talent Boundless Light in Row 5. Passive - Increases the critical strike chance of your Holy Shock spell by 15/30% when cast on allies not affected by your Oath of Light.
    • Holy Power changed to Increases the critical strike healing bonus of your Holy Spells by 10/20/30/40/50% (Was Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3/6/9/12/15%, and all other spells by 1/2/3/4/5%).
    • Light’s Vigil is now only usable on friendly targets and has had its offensive capabilities removed. The tooltip has been reworded to reflect this.
  • Protection
    • Reckoning will now correctly perform its number of attacks based on stacks, and Reckoning will no longer gain stacks while sitting.
    • Divine Intellect moved to Row 1 of Protection (was Row 1 of Holy).
    • Sacred Duty moved to Row 2 (Was Row 3).
    • Sacred Duty no longer grants % increase to Stamina. In addition to its cooldown reduction on Divine Shield, Divine Protection, and Templar’s Bulwark by 30sec/1min, it now also reduces the duration of your Forbearance effect by 5/10 seconds.
    • Improved Seal of Fury removed.
    • Templar’s Bulwark moved to Row 3 (Was Row 5).
    • Templar’s Bulwark is now a Magic effect and dispellable.
    • Improved Righteous Fury’s damage reduction changed to 3/6/9% (was 2/4/6%).
    • Shield Specialization changed to a 2-point talent granting 15/30% increased shield block value, and a 50/100% chance to grant 4% of your Maximum Mana. (Unchanged at max rank).
    • Toughness moved to Row 3 (Was Row 1).
    • Anticipation moved to Row 4 (Was Row 2).
    • Swift Judgement changed to instantly unleash your active Seal. Does not share a cooldown with Judgement (Was resets the cooldown of your Judgement ability).
    • One-Handed Weapon Specialization removed.
    • New Talent Stoicism added to Row 5. Reduces the duration of Stun and Charm effects on you by 10/20%.
    • Holy Shield moved to Row 5 (Was Row 7).
    • Iron Creed changed to a 3-point talent (Was a 5-point talent) and increases the threat generated by Holy Strike by 10/20/30%, and grants 2/4/6% damage reduction for 6 seconds (was 5/10/15/20/25% increased threat, and 2/4/6/8/10% damage reduction).
    • New Talent Shieldsworn added to Row 7. Reduces the cooldown of your Holy Strike ability by 4 seconds. Additionally, Holy Strike now strikes with your shield, triggering all talents that activate when you block without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 seconds.
  • Retribution
    • Holy Conduit moved to the 3rd Row of the Holy Tree (was 2nd Row of Retribution).
    • Sanctified Judgement has been moved to Row 2 (was Row 3).
    • Conviction moved to Row 2 (Was Row 3).
    • Conviction changed to grant 2/4/6% critical strike chance to all spells and attacks (Was 1/2/3/4/5% to just melee attacks).
    • Vindication no longer grants an increase to Attack Power (was 1/2/3% increased Attack Power.
    • Unyielding Faith moved to Row 3 of Retribution (was Row 2 of Holy).
    • Two-Handed Weapon Specialization moved to Row 4 (was Row 5).
    • Two-Handed Weapon Specialization changed to increase both Holy and Physical damage by 2/4/6% (Was just Physical damage).
    • Two-Handed Weapon Specialization changed to also reduce the Threat generated by the Paladin by 7/14/20% while wearing a two-handed melee weapon.
    • Instrument of Law Removed.
    • Champion of the Light changed to increasing the Paladin’s spell damage by 12/24/36/48/60% of their Intellect and also reduces the cast time of Hammer of Wrath by 0.2/0.4/0.6/0.8/1.0 seconds.
    • Vengeance changed to stacking up to 5 times (Was stacking up to 3 times).
    • Vengeance now requires Seal of Command (was requiring Sanctified Judgement).
    • New Talent added to Row 5, Turn Evil - Reduces the cast time of your Turn Undead spell by 0.5/1.0 sec, its cooldown by 5/10 sec, and allows it to affect Demons.
    • Twist of Light removed.
    • Unsealed Wrath is the new 31st talent. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
    • Unsealed Wrath now requires Repentance.

Oct 16, 2026WoW: Forever update — October 15, 2026

  • Seal of Fury is no longer overwritten by Power Word: Shield.
  • Blessing of Salvation and Greater Blessing of Salvation have been replaced with Salvation and Mass Salvation. These are applied in the same manner as the blessings were, but are not exclusive with blessings.
  • Paladins now also learn Revoke when Salvation is learned. Revoke removes target party or raid member’s Salvation or Mass Salvation.
  • Judgement of Righteousness and Judgement of Fury now have the correct spell power coefficients for instant cast spells.
  • Fixed an issue causing Seal of Righteousness to gain almost twice as much benefit from Spell Damage than intended.
  • Fixed an issue where Judgement of Righteousness had an incorrect Spell Damage coefficient.
  • Consecration’s Spell Power Coefficient per tick has been changed to 0.042 (was 0.095).
  • Righteous Fury’s Holy damage threat generation increased to 90% (was 60%).
  • Seal of Fury Rank 3 is now correctly available for training at level 26 (was incorrectly level 25).
  • Holy
    • Fixed an issue where using a focus macro to cast Light’s Vigil was causing it to not go onto the appropriate target.
    • Fixed an issue causing Infusion of Light to grant Holy Shock 50% increased damage against enemies.
  • Protection
    • Shield Specialization Mana restored to the Paladin lowered to 4% with a 3 second internal cooldown (was 6% with a 3 second internal cooldown).
    • Reckoning: This talent has been adjusted so you gain a charge of Reckoning each time it triggers. Your next melee swing (auto attack) will trigger all accumulated charges for 1 extra attack each. You may have a maximum of 4 charges.
      • This restores the Classic Era functionality of storing up to 4 charges and delays all the triggers until your next swing so that it does not cause the auto attack timer to be reset by instant attacks.
  • Retribution
    • Champion of the Light now increases your spell damage by 10/20/30% of your Intellect (was 20/40/60%).
    • Sanctified Judgement’s Mana restore effect no longer generates threat.

Oct 8, 2026WoW: Forever update — October 8, 2026

  • Fixed an issue with Retribution Aura that caused it to use the target being struck’s spell power instead of the casting Paladin’s spell power.
  • The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).
  • Protection
    • Reckoning: Now has a 1.5 second cooldown on how often it can be triggered.
    • Fixed an issue where Seal of Fury was granting Mana back to the Paladin even if the Improved Seal of Fury talent was not active.
    • Improved Seal of Fury and Shield Specialization no longer generate threat when restoring Mana.

Oct 1, 2026WoW: Forever update — October 1, 2026

  • Protection
    • Redoubt’s chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
    • Holy Shield’s chance to Block changed to 30% (was 20%).
  • Retribution
    • Champion of the Light’s Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).

Sep 24, 2026WoW: Forever update — September 24, 2026

  • Retribution Aura will now dynamically update its values based on the caster’s spell power.
  • Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
  • Fixed various issues with Consecration.
    • Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
    • Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
    • Fixed an issue where Consecration could pull targets vertically above or below the caster.
  • Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
  • Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
  • Righteous Fury: Holy threat increase increased to 60% (was 90%).
  • Holy
    • Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
    • Improved Holy Strike removed from the Talent Tree.
    • Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
    • Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
  • Retribution
    • Vengeance now activates off of non-periodic critical strikes.
    • Vengeance’s maximum stacks lowered to 3 (was 5).
    • Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
    • Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
    • Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.

Source: Blizzard, official WoW: Forever development notes (linked from each entry).