Rogue

Roles
DPS
Races
DwarfGnomeHigh Order SkyborneNEWHumanNight ElfOrcTrollUndeadWindshaper SkyborneNEW

Overview

Rogue has 54 talents in 3 trees (Assassination 17, Combat 19 and Subtlety 18). Taking every rank would need 137 points; a level 60 character has 51, enough for 37% of all ranks.

Each tree has up to 7 tiers; a tier opens after 5 points per tier spent in that tree. The last tier (30 points in the tree) holds Mutilate (Assassination), Adrenaline Rush (Combat) and Death Mark (Subtlety). 13 talents have a single rank and the rest up to 5; 8 talents require another talent first.

In WoW: Forever the class is playable by 9 races: Dwarf, Gnome, High Order Skyborne, Human, Night Elf, Orc, Troll, Undead and Windshaper Skyborne. In Classic Era (1.15.9.70003) it was 7 races: Dwarf, Gnome, Human, Night Elf, Orc, Troll and Undead. New in Forever: High Order Skyborne and Windshaper Skyborne.

Compared with Classic Era, 53 talent records changed in Forever (build 1.60.1.70938): 20 in Combat, 14 in Assassination and 19 in Subtlety. By kind: 2 × requirement changed, 14 × moved, 11 × new talent, 10 × max rank changed, 3 × renamed, 8 × removed talent, 4 × rank values changed and 1 × moved to another tree.

Assassination

17 talents · 46 points
TierTalentRanksEffect
10 pts
Improved Gouge
3Increases the duration of your Gouge ability by 1.5 sec.
10 pts
Remorseless Attacks
2After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
10 pts
Malice
5Increases your critical strike chance with all attacks and Poisons by 5%.
25 pts
Ruthlessness
3Gives your finishing moves a 60% chance to add a Combo Point to your target.
25 pts
Improved Expose Armor
2Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo $LPoint:Points; when cast with 5 Combo Points.
25 pts
Improved Slice and Dice
3Increases the duration of your Slice and Dice ability by 45%.
310 pts
Vigor
2Increases your maximum Energy by 10.
310 pts
Blood Splatter
1Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
310 pts
LethalityRequires Malice (5)
2Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
415 pts
Vile Poisons
5Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
415 pts
Cold Blood
1When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
415 pts
Improved Poisons
5Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
520 pts
Relentless Strikes
5Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
520 pts
Venom
1Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
520 pts
Improved Kidney Shot
2Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
625 pts
Seal Fate
3Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
730 pts
MutilateRequires Venom (1)
1Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo $LPoint:Points;.

Combat

19 talents · 48 points
TierTalentRanksEffect
10 pts
Coup de Grace
3Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
10 pts
Efficient Strikes
2Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
10 pts
Lightning Reflexes
5Increases your Dodge chance by 5%.
25 pts
Puncturing Wounds
3Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
25 pts
Deflection
3Increases your Parry chance by 6%.
25 pts
Precision
3Improves your chance to hit by 3%.
25 pts
Improved Sprint
2Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
310 pts
Endurance
2Reduces the cooldown of your Sprint and Evasion abilities by 60%.
310 pts
RiposteRequires Deflection (3)
1A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for $19718d.
310 pts
Composure
2Increases the Energy cost reduction of your Poised ability by 10.
415 pts
Improved Kick
2Gives your Kick ability a 100% chance to Silence the target for 2 sec.
415 pts
Flawless Execution
1Reduces the Energy cost of your Eviscerate ability by 15.
415 pts
Weapon ExpertiseRequires Precision (3)
2Reduces the chance for your attacks to be Dodged or Parried by 2%.
415 pts
Aggression
3Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
520 pts
Dual Wield Specialization
2Increases the damage done by your off-hand weapon by 50%.
520 pts
Blade Flurry
1Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
520 pts
Hack and Slash
5Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.
625 pts
Flash of Steel
5Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2 sec.
730 pts
Adrenaline RushRequires Blade Flurry (1)
1Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety

18 talents · 43 points
TierTalentRanksEffect
10 pts
Setup
3Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
10 pts
Master of Deception
3Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 $llevel:levels; higher.
10 pts
Opportunity
5Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
25 pts
Dirty Deeds
2Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
25 pts
Camouflage
3Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
25 pts
Improved Ambush
3Increases the critical strike chance of your Ambush ability by 45%.
25 pts
Dirty Tricks
2Reduces the Energy cost of your Sap and Blind abilities by 50%.
310 pts
Initiative
3Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
310 pts
Premeditation
1Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
310 pts
Serrated Blades
3Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
415 pts
Elusiveness
2Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
415 pts
Ghostly Strike
1A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo $lpoint:points;.
415 pts
Quick GetawayRequires Dirty Tricks (2)
2Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
520 pts
Heightened Senses
2Increases your Stealth detection as if you were 3 $llevel:levels; higher and reduces your chance to be hit by spells and ranged attacks by 4%.
520 pts
Preparation
1When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
520 pts
HemorrhageRequires Serrated Blades (3)
1An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo $lPoint:Points;.
625 pts
Boot Knife
5Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
730 pts
Death MarkRequires Preparation (1)
1Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ${1*$<ratio>}% stored, ${((63+(1*102)+1*$<maxAP>*$apm)*($mcrit/100+1))*$<coup>} damage cap 2 points: ${2*$<ratio>}% stored, ${((63+(2*102)+2*$<maxAP>*$apm)*($mcrit/100+1))*$<coup>} damage cap 3 points: ${3*$<ratio>}% stored, ${((63+(3*102)+3*$<maxAP>*$apm)*($mcrit/100+1))*$<coup>} damage cap 4 points: ${4*$<ratio>}% stored, ${((63+(4*102)+4*$<maxAP>*$apm)*($mcrit/100+1))*$<coup>} damage cap 5 points: ${5*$<ratio>}% stored, ${((63+(5*102)+5*$<maxAP>*$apm)*($mcrit/100+1))*$<coup>} damage cap

What's new in Forever

Open in Talent Calculator

New talents 11

  • Blood SplatterNEWAssassination
  • Boot KnifeNEWSubtlety
  • ComposureNEWCombat
  • Death MarkNEWSubtlety
  • Dirty TricksNEWSubtlety
  • Flash of SteelNEWCombat
  • Flawless ExecutionNEWCombat
  • MutilateNEWAssassination
  • Puncturing WoundsNEWCombat
  • Quick GetawayNEWSubtlety
  • VenomNEWAssassination

Changed talents 34

  • Adrenaline RushCombatRequirement changed: none → Blade Flurry
  • AggressionCombatMoved from tier 6 column 3 to tier 4 column 4Rank values changedClassic Era: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.Forever: Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
  • CamouflageSubtletyMax rank 5 → 3Moved from tier 2 column 3 to tier 2 column 2Rank values changedClassic Era: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.Forever: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
  • Cold BloodAssassinationMoved from tier 5 column 2 to tier 4 column 2
  • Coup de GraceCombatRenamed from Improved EviscerateTree changed: Assassination → CombatRank values changedClassic Era: Increases the damage done by your Eviscerate ability by 15%.Forever: Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
  • DeflectionCombatMax rank 5 → 3Rank values changedClassic Era: Increases your Parry chance by 5%.Forever: Increases your Parry chance by 6%.
  • Dirty DeedsSubtletyMoved from tier 5 column 3 to tier 2 column 1
  • Dual Wield SpecializationCombatMax rank 5 → 2Moved from tier 4 column 3 to tier 5 column 1Requirement changed: Precision → none
  • Efficient StrikesCombatRenamed from Improved Sinister Strike
  • ElusivenessSubtletyMoved from tier 2 column 2 to tier 4 column 1Rank values changedClassic Era: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.Forever: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
  • EnduranceCombatRank values changedClassic Era: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.Forever: Reduces the cooldown of your Sprint and Evasion abilities by 60%.
  • Ghostly StrikeSubtletyMoved from tier 3 column 2 to tier 4 column 2Rank values changedClassic Era: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo $lpoint:points;.Forever: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo $lpoint:points;.
  • Hack and SlashCombatRenamed from Sword SpecializationRank values changedClassic Era: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.Forever: Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.
  • Heightened SensesSubtletyRank values changedClassic Era: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).Forever: Increases your Stealth detection as if you were 3 $llevel:levels; higher and reduces your chance to be hit by spells and ranged attacks by 4%.
  • HemorrhageSubtletyMoved from tier 5 column 4 to tier 5 column 3Rank values changedClassic Era: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo $lpoint:points;.Forever: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo $lPoint:Points;.
  • Improved AmbushSubtletyMoved from tier 3 column 3 to tier 2 column 3
  • Improved Expose ArmorAssassinationMoved from tier 3 column 2 to tier 2 column 2Rank values changedClassic Era: Increases the armor reduced by your Expose Armor ability by 50%.Forever: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo $LPoint:Points; when cast with 5 Combo Points.
  • Improved GougeAssassinationTree changed: Combat → Assassination
  • Improved Kidney ShotAssassinationMax rank 3 → 2Rank values changedClassic Era: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.Forever: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
  • Improved PoisonsAssassinationRank values changedClassic Era: Increases the chance to apply poisons to your target by 10%.Forever: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
  • Improved SprintCombatMoved from tier 3 column 4 to tier 2 column 4
  • InitiativeSubtletyRank values changedClassic Era: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Forever: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • LethalityAssassinationMax rank 5 → 2Rank values changedClassic Era: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.Forever: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
  • Master of DeceptionSubtletyMax rank 5 → 3Rank values changedClassic Era: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).Forever: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 $llevel:levels; higher.
  • PrecisionCombatMax rank 5 → 3Rank values changedClassic Era: Increases your chance to hit with melee weapons by 5%.Forever: Improves your chance to hit by 3%.
  • PremeditationSubtletyMoved from tier 7 column 2 to tier 3 column 2Requirement changed: Preparation → noneRank values changedClassic Era: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.Forever: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
  • Relentless StrikesAssassinationMax rank 1 → 5Moved from tier 3 column 1 to tier 5 column 1Rank values changedClassic Era: Your finishing moves have a $b1% chance per combo point to restore 25 energy.Forever: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
  • RiposteCombatRequirement changed: Deflection (5) → Deflection (3)
  • Seal FateAssassinationMax rank 5 → 3Moved from tier 6 column 2 to tier 6 column 3Requirement changed: Cold Blood → none
  • Serrated BladesSubtletyMoved from tier 4 column 3 to tier 3 column 3Rank values changedClassic Era: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.Forever: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
  • SetupSubtletyMoved from tier 4 column 1 to tier 1 column 1
  • VigorAssassinationMax rank 1 → 2Moved from tier 7 column 2 to tier 3 column 1
  • Vile PoisonsAssassinationMoved from tier 4 column 2 to tier 4 column 1
  • Weapon ExpertiseCombatMoved from tier 6 column 2 to tier 4 column 3Requirement changed: Blade Flurry → PrecisionRank values changedClassic Era: Increases your skill with Sword, Fist and Dagger weapons by 5.Forever: Reduces the chance for your attacks to be Dodged or Parried by 2%.

Removed talents 8

  • Dagger SpecializationCombat
  • DeadlinessSubtlety
  • Fist Weapon SpecializationCombat
  • Improved BackstabCombat
  • Improved SapSubtlety
  • Mace SpecializationCombat
  • MurderAssassination
  • Sleight of HandSubtlety

Official patch notes

All patch notes

Nov 3, 2026WoW: Forever update — November 2, 2026

  • Casting Slice and Dice no longer causes the target to stand up if sitting.
  • Poised: New passive ability learned at level 18. “When you are not in combat and have your maximum Energy, you will gain Poised. Poised reduces the Energy cost of your next Energy ability by 10.”
  • New Spell Added: Shank. Learned at level 24. 5 Energy cost. 10 second cooldown. Melee range. Instantly strike with your off-hand weapon, dealing 50% weapon damage and generating 15 Energy. Shank cannot Miss. Rank 2 learned at level 44 and generates 25 Energy.
  • Deadly Poison Attack Power coefficient increased to 0.009 (Was 0.0045)
  • Instant Poison Attack Power coefficient increased to 0.01 (Was 0.005)
  • Assassination
    • The Ruthlessness talent activating no longer causes the target to stand up if sitting.
    • Improved Expose Armor moved to Row 2 (Was Row 3).
    • Murder has been removed.
    • Lethality changed to a 2-point talent granting 10/20% increased Critical Strike damage to the abilities listed (Was a 5-point talent granting 4/8/12/16/20%).
    • Vigor moved to Row 3 (Was Row 5).
    • New Talent: Blood Splatter. Passive. 1 point talent in Row 3. Increases the duration of your Rupture ability by 6 seconds and your Garrote ability by 9 seconds.
    • Relentless Strikes moved to Row 5 (was Row 3).
    • Relentless Strikes change to a 5-point talent granting a 4/8/12/16/20% chance per Combo Point to restore 25 Energy (was 1 point granting 20% per combo point).
    • Venom moved to Row 5 (was Row 7).
    • Venom is now a Passive that causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 seconds.
    • Seal Fate changed to a 3-point talent granting your critical strikes from abilities that add Combo Points a 33/66/100% chance to add an additional Combo Point.
    • Mutilate moved to Row 7 (was Row 9).
    • Mutilates damage increased to 90% of weapon damage plus an additional amount that was also increased (was 75% weapon damage and a lower amount).
  • Combat
    • Improved Eviscerate has been renamed Coup de Grace, Increasing the damage done by your Eviscerate ability by 7/13/20%, and the damage and storage rate of your Death Mark ability by 7/13/20%.
    • Improved Sinister Strike renamed to Efficient Strikes and now reduces the Energy costs of Sinister Strike and Hemorrhage by 3/5 (was just Sinister Strike discounted).
    • Improved Sprint moved to Row 2 (was Row 3).
    • New Talent: Composure. Passive. 2-point talent in Row 3. Increases the Energy cost reduction of your Poised ability by 5/10.
    • Flawless Execution energy cost reduction increased to 15 (was 10).
    • Weapon Expertise moved to Row 4 (was Row 6).
    • Aggression moved to Row 4 (was Row 6).
    • Aggression changed to increasing the damage of Sinister Strike and Eviscerate by 5/10/15% (was Sinister Strike, Eviscerate, and Backstab by 2/4/6%).
    • Dual Wield Specialization moved to Row 5 (was Row 4).
    • Dual Wield Specialization changed to a 2-point talent granting 25/50% increased off-hand weapon damage (was 5 a points granting 5/10/15/20/25% off-hand weapon damage).
    • New Talent: Flash of Steel. Passive. 5-point talent in Row 6. Increases the energy generated by your Shank ability by 3/6/9/12/15 and reduces its cooldown by 0.4/0.8/1.2/1.6/2.0 seconds.
  • Subtlety
    • Fixed an issue where Hemorrhage and Ghostly Strike were dealing much more damage than intended when using a Dagger.
    • Setup moved to Row 1 (was Row 2).
    • Setup changed to a 15/30/45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells (was 33/66/100% chance).
    • Opportunity changed to a 5-point talent granting 4/8/12/16/20% increased damage to Backstab, Garrote, Ambush, and Mutilate (was 2 points granting 5/10%).
    • Dirty Deeds moved to Row 2 (was Row 5).
    • Camouflage moved to Row 2 (was Row 1).
    • Camouflage changed to a 3-point talent granting 5/10/15% increased movement speed in stealth and reduces stealth’s cooldown by 2/4/6 seconds (was 5 points granting 3/6/9/12/15% and 2/3/4/5/6).
    • Premeditation moved to Row 3 (was Row 4).
    • Serrated Blades moved to Row 3 (was Row 4).
    • Elusiveness moved to Row 4 (was Row 2).
    • Ghostly Strike moved to Row 4 (was Row 3).
    • Ghostly Strike now also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.
    • Improved Distract removed.
    • New Talent: Quick Getaway. Passive. 2-point talent in Row 4. Increases the maximum number of targets you may have Sapped by 1/1 and increases your movement speed by 15/30% for 3 seconds after sapping a target.
    • Heightened Senses moved to Row 5 (was Row 4).
    • Hemorrhage changed to increase the damage of the caster’s Rupture and Garrote abilities by 15% (was only increasing Rupture by 15%).
    • Quietus has been removed.
    • Cutthroat has been removed.
    • New Talent: Boot Knife. Passive. 5-point talent in Row 6. Gives your Shank ability a 20/40/60/80/100% chance to add 2 Combo Points to the target.
    • Thousand Cuts has been removed.
    • New Talent: Death Mark. Active. 1 point talent in Row 7. 25 Energy cost. 20-yard range. 10 second cooldown. Curse. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.

Oct 16, 2026WoW: Forever update — October 15, 2026

  • Rogue Poisons will no longer incorrectly activate against targets that are attacking them.
  • Sap no longer has a chance to activate weapon procs.
  • Fixed an issue where Rogues could swap specializations to keep their energy full.
  • Assassination
    • Cold Blood is now correctly consumed when Mutilate lands a critical strike.

Oct 1, 2026WoW: Forever update — October 1, 2026

  • Fixed an issue where Expose Armor missing would cause you to lose all of your combo points.
  • Subtlety
    • Setup will now only add combo points to your current target if they are the one you dodged or resisted a spell from.

Sep 24, 2026WoW: Forever update — September 24, 2026

  • Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.

Source: Blizzard, official WoW: Forever development notes (linked from each entry).