Warrior

Roles
TANK · DPS
Races
DwarfGnomeHigh Order SkyborneNEWHumanNight ElfOrcTaurenTrollUndeadWindshaper SkyborneNEW

Overview

Warrior has 53 talents in 3 trees (Arms 17, Fury 18 and Protection 18). Taking every rank would need 145 points; a level 60 character has 51, enough for 35% of all ranks.

Each tree has up to 7 tiers; a tier opens after 5 points per tier spent in that tree. The last tier (30 points in the tree) holds Mortal Strike (Arms), Bloodthirst (Fury) and Shield Slam (Protection). 12 talents have a single rank and the rest up to 5; 8 talents require another talent first.

In WoW: Forever the class is playable by 10 races: Dwarf, Gnome, High Order Skyborne, Human, Night Elf, Orc, Tauren, Troll, Undead and Windshaper Skyborne. In Classic Era (1.15.9.70003) it was 8 races: Dwarf, Gnome, Human, Night Elf, Orc, Tauren, Troll and Undead. New in Forever: High Order Skyborne and Windshaper Skyborne.

Compared with Classic Era, 48 talent records changed in Forever (build 1.60.1.70938): 11 in Arms, 19 in Protection and 18 in Fury. By kind: 2 × requirement changed, 10 × moved, 9 × removed talent, 3 × renamed, 9 × rank values changed, 10 × new talent, 4 × max rank changed and 1 × moved to another tree.

Arms

17 talents · 42 points
TierTalentRanksEffect
10 pts
Improved Heroic Strike
3Reduces the cost of your Heroic Strike ability by 3 Rage.
10 pts
Deflection
5Increases your Parry chance by 5%.
10 pts
Improved Rend
3Increases the Bleed damage done by your Rend ability by 35%.
25 pts
Improved Charge
2Increases the Rage generated by your Charge ability by 6.
25 pts
Improved Tactical Mastery
3Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
25 pts
Improved Overpower
2Increases the critical strike chance of your Overpower ability by 50%.
310 pts
Anger ManagementRequires Improved Tactical Mastery (3)
1Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
310 pts
Deep WoundsRequires Improved Rend (3)
3Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
415 pts
Spearing Strike
1A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
415 pts
Two-Handed Weapon Specialization
3Increases the damage you deal with two-handed melee weapons by 6%.
415 pts
ImpaleRequires Deep Wounds (3)
2Increases the critical strike damage bonus of your abilities by 20%.
520 pts
Bloodthrill
2Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
520 pts
Sweeping Strikes
1Your next 5 melee attacks strike an additional nearby opponent.
520 pts
Weaponmaster
5Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
625 pts
Improved Slam
2Reduces the cooldown of your Slam ability by 5 sec, the cast time and global cooldown by 0.5 sec, and Slam no longer interrupts or delays your melee swing.
625 pts
Improved Hamstring
3Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
730 pts
Mortal StrikeRequires Sweeping Strikes (1)
1A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Fury

18 talents · 53 points
TierTalentRanksEffect
10 pts
Booming Voice
5Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.
10 pts
Cruelty
5Improves your chance to get a critical strike with melee attacks by 5%.
25 pts
Lingering Rage
5Increases the time before your Rage begins to decay after leaving combat by 10 sec.
25 pts
Unbridled Wrath
5Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
310 pts
Furious Precision
3Increases your chance to hit with off-hand attacks by 10%.
310 pts
Piercing Howl
1Causes all enemies within $a2 yds to be Dazed, reducing movement speed by 50% for 6 sec.
310 pts
Blood Craze
3Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
310 pts
Enrage
5Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
415 pts
Dual Wield Specialization
5Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
415 pts
Reckless Swings
1Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
415 pts
Improved Execute
2Reduces the Rage cost of your Execute ability by 5.
520 pts
Improved Berserker Rage
2Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
520 pts
Death Wish
1When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
520 pts
Gore DrinkerRequires Blood Craze (3)
2Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
520 pts
Improved Intercept
2Reduces the cooldown of your Intercept ability by 10 sec.
625 pts
Improved Whirlwind
2Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
625 pts
Flurry
3Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.
730 pts
BloodthirstRequires Death Wish (1)
1Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

Protection

18 talents · 50 points
TierTalentRanksEffect
10 pts
Improved Bloodrage
2Increases all the Rage generated by your Bloodrage ability by 50%.
10 pts
Shield Specialization
5Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
10 pts
Iron Will
5Reduces the duration of Stun and Fear effects inflicted on you by 15%.
25 pts
Anticipation
5Increases your Defense Skill by 20.
25 pts
Improved Revenge
3Increases damage dealt by your Revenge ability by 60%.
25 pts
Improved Thunder Clap
3Reduces the Rage cost of your Thunder Clap ability by 6.
310 pts
Last Stand
1When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
310 pts
Master of DefenseRequires Shield Specialization (5)
2Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
310 pts
Improved Disarm
3Reduces the cooldown of your Disarm ability by 20 secs.
310 pts
Defiance
3Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.
415 pts
Improved Sunder Armor
3Reduces the Rage cost of your Sunder Armor ability by 3.
415 pts
Vanguard
1Your Charge ability is now usable while in Defensive Stance.
415 pts
Improved Shield Bash
2Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
520 pts
Improved Shield Wall
2Reduces the cooldown of your Shield Wall ability by 11 min.
520 pts
Concussion Blow
1Stuns the target for 5 sec.
520 pts
Focused Rage
3Reduces the Rage cost of your offensive abilities by 3.
625 pts
Bastion
5Increases all damage you deal by 10% while a shield is equipped.
730 pts
Shield SlamRequires Concussion Blow (1)
1Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

What's new in Forever

Open in Talent Calculator

New talents 10

  • BloodthrillNEWArms
  • Focused RageNEWProtection
  • Furious PrecisionNEWFury
  • Gore DrinkerNEWFury
  • Improved WhirlwindNEWFury
  • Lingering RageNEWFury
  • Master of DefenseNEWProtection
  • Reckless SwingsNEWFury
  • Spearing StrikeNEWArms
  • VanguardNEWProtection

Changed talents 29

  • Anger ManagementArmsRequirement changed: Tactical Mastery (5) → Improved Tactical Mastery (3)Rank values changedClassic Era: Increases the time required for your rage to decay while out of combat by 30%.Forever: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
  • AnticipationProtectionMoved from tier 1 column 3 to tier 2 column 1Rank values changedClassic Era: Increases your Defense skill by 10.Forever: Increases your Defense Skill by 20.
  • BastionProtectionRenamed from One-Handed Weapon Specialization
  • Blood CrazeFuryRank values changedClassic Era: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.Forever: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
  • BloodthirstFuryRank values changedClassic Era: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.Forever: Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
  • Booming VoiceFuryRank values changedClassic Era: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.Forever: Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.
  • Death WishFuryRank values changedClassic Era: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.Forever: When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
  • DefianceProtectionMax rank 5 → 3Rank values changedClassic Era: Increases the threat generated by your attacks by 15% while in Defensive Stance.Forever: Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.
  • Dual Wield SpecializationFuryRank values changedClassic Era: Increases the damage done by your offhand weapon by 25%.Forever: Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
  • EnrageFuryMoved from tier 4 column 3 to tier 3 column 4Rank values changedClassic Era: Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.Forever: Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
  • FlurryFuryMax rank 5 → 3Requirement changed: Enrage → none
  • Improved Berserker RageFuryMoved from tier 6 column 1 to tier 5 column 1Rank values changedClassic Era: The Berserker Rage ability will generate 10 rage when used.Forever: Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
  • Improved BloodrageProtectionMoved from tier 2 column 1 to tier 1 column 1Rank values changedClassic Era: Increases the instant Rage generated by your Bloodrage ability by 5.Forever: Increases all the Rage generated by your Bloodrage ability by 50%.
  • Improved DisarmProtectionMoved from tier 4 column 2 to tier 3 column 3Rank values changedClassic Era: Increases the duration of your Disarm ability by 3 secs.Forever: Reduces the cooldown of your Disarm ability by 20 secs.
  • Improved ExecuteFuryMoved from tier 4 column 2 to tier 4 column 4
  • Improved OverpowerArmsMoved from tier 3 column 1 to tier 2 column 4
  • Improved RevengeProtectionMoved from tier 3 column 3 to tier 2 column 3Rank values changedClassic Era: Gives your Revenge ability a 45% chance to stun the target for 3 sec.Forever: Increases damage dealt by your Revenge ability by 60%.
  • Improved Shield BashProtectionMoved from tier 5 column 3 to tier 4 column 3
  • Improved Shield WallProtectionRank values changedClassic Era: Increases the effect duration of your Shield Wall ability by 5 secs.Forever: Reduces the cooldown of your Shield Wall ability by 11 min.
  • Improved SlamArmsMax rank 5 → 2Moved from tier 5 column 1 to tier 6 column 1Tree changed: Fury → ArmsRank values changedClassic Era: Decreases the casting time of your Slam ability by 0.5 sec.Forever: Reduces the cooldown of your Slam ability by 5 sec, the cast time and global cooldown by 0.5 sec, and Slam no longer interrupts or delays your melee swing.
  • Improved Tactical MasteryArmsRenamed from Tactical MasteryMax rank 5 → 3Rank values changedClassic Era: You retain up to 25 of your rage points when you change stances.Forever: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
  • Improved Thunder ClapProtectionTree changed: Arms → ProtectionRank values changedClassic Era: Reduces the cost of your Thunder Clap ability by 4 rage points.Forever: Reduces the Rage cost of your Thunder Clap ability by 6.
  • Iron WillProtectionMoved from tier 2 column 4 to tier 1 column 3
  • Last StandProtectionRequirement changed: Improved Bloodrage → none
  • Shield SlamProtectionRank values changedClassic Era: Slam the target with your shield, causing 225 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.Forever: Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
  • Shield SpecializationProtectionRank values changedClassic Era: Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.Forever: Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
  • Two-Handed Weapon SpecializationArmsMax rank 5 → 3Rank values changedClassic Era: Increases the damage you deal with two-handed melee weapons by 5%.Forever: Increases the damage you deal with two-handed melee weapons by 6%.
  • Unbridled WrathFuryRank values changedClassic Era: Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.Forever: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
  • WeaponmasterArmsRenamed from Sword SpecializationMoved from tier 5 column 4 to tier 5 column 3Rank values changedClassic Era: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.Forever: Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

Removed talents 9

  • Axe SpecializationArms
  • Improved Battle ShoutFury
  • Improved CleaveFury
  • Improved Demoralizing ShoutFury
  • Improved Shield BlockProtection
  • Improved TauntProtection
  • Mace SpecializationArms
  • Polearm SpecializationArms
  • ToughnessProtection

Official patch notes

All patch notes

Nov 3, 2026WoW: Forever update — November 2, 2026

  • Fixed an issue with the tooltip of Victory Rush incorrectly displaying the amount of damage it would deal.
  • Defensive Stance: Threat bonus increased from 30% to 80%.
  • The cooldown of Slam has been reduced to 15 seconds (was 18 seconds).
  • Arms
    • Improved Tactical Mastery changed to a 3-point talent granting the ability to retain 5/10/15 additional Rage when changing stances (was a 5-point talent granting 3/6/9/12/15 Rage retention).
    • Two-Handed Weapon Specialization changed to grant 2/4/6% increased damage when using a two-handed melee weapon (was 1/2/3% increased damage).
    • Bloodthrill changed to a 2-point talent granting your Main Hand melee attacks against enemies afflicted by your Rend a 10/20% chance to allow an activation of Overpower (was a 5-point talent granting a 4/8/12/16/20% chance).
    • Improved Slam’s reduction to Slam’s cooldown changed to 2.5/5 seconds (was 3.0/3.0).
  • Fury
    • The Blood Craze and Gore Drinker talents no longer generate threat when restoring Health to the Warrior.
    • Blood Craze will no longer activate when sitting.
    • Booming voice now also reduces the Rage cost of Piercing Howl by 5/10/15/20/25%.
    • Enrage moved to Row 3 (was Row 4).
    • New Talent: Reckless Swings. Row 4. 1 Point. 15 second cooldown. Costs 25% of base health. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds.
    • Gore Drinker moved to Row 5 (was Row 6) and is connected to Blood Craze now instead of Enrage.
    • Death Wish is no longer required for Flurry.
    • Flurry changed to a 3-point granting 10/20/30% increased attack speed for 3 swings after a critical strike (was 5 points granting 5/10/15/20/25% increased attack speed).
    • New Talent: Improved Whirlwind. Row 6. 2 Point. Passive. Reduces the cooldown of your Whirlwind ability by 1/2 seconds and increases the damage it deals to the closest enemy by 15/30%.
    • Bloodthirst now has Death Wish as a required talent.
  • Protection
    • Defiance: Threat bonus increased to 7/13/20% from 5/10/15%.

Oct 16, 2026WoW: Forever update — October 15, 2026

  • Battle Shout is now Raid wide.
  • Slam is no longer subject to spell pushback.
  • Fixed an issue where Overpower was not able to activate vs. significantly lower level enemies.
  • Arms
    • Fixed an issue where Weaponmaster’s Sword Specialization could be activated by Shield Bash and Shield Slam.
  • Fury
    • Lingering Rage no longer stops the player’s Health Regeneration after combat.
    • Fixed an issue where Improved Berserker Rage was not removing Movement Impairing Effects.

Oct 8, 2026WoW: Forever update — October 8, 2026

  • Demoralizing Shout: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
  • Arms
    • Deep Wounds is once again a required talent to reach Impale.
    • Fixed a bug where Deep Wounds was scaling with attack power for your Offhand weapon.
  • Protection
    • Fixed an issue causing Last Stand to not grant the correct amount of health to the player on activation.

Oct 1, 2026WoW: Forever update — October 1, 2026

  • Players now generate 75% increased Rage when landing a critical strike with a basic attack.
  • Rend and Sunder Armor will now instantly tap enemies to the Warrior.
  • Queueing Heroic Strike will no longer increase off-hand hit chance.
  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
  • Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
  • Arms
    • Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.
  • Fury
    • Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.
    • Fixed an issue with Unbridled Rage having a lower proc chance than intended.
    • Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
    • Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
    • New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
    • Blood Craze no longer activates off of Bloodthirst casts.
    • The Improved Cleave talent has been removed.
    • The Boundless Rage talent has been removed.
    • New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
    • Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
    • Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
    • Dual Wield Specialization no longer grants hit to your off-hand attacks.
    • Enrage is no longer required to reach the Flurry talent.
    • Death Wish is now required to reach the Flurry talent.
    • New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
    • Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
    • Berserker Rage is now available at level 30 (Was 32)
    • Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
  • Protection
    • Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
    • Anticipation moved to Row 2 (Was Row 1).
    • Toughness has been removed.
    • Improved Bloodrage moved to Row 1 (Was Row 2).
    • Improved Revenge moved to Row 2 (Was Row 3).
    • Improved Disarm moved to Row 3 (Was Row 4).
    • Improved Shield Bash moved to Row 4 (Was Row 5).

Sep 24, 2026WoW: Forever update — September 24, 2026

  • Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
  • Protection
    • Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
  • Arms
    • Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
    • Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
    • Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
    • Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.

Source: Blizzard, official WoW: Forever development notes (linked from each entry).