Warrior
- Roles
- TANK · DPS
- Races
- DwarfGnomeHigh Order SkyborneNEWHumanNight ElfOrcTaurenTrollUndeadWindshaper SkyborneNEW
Overview
Warrior has 53 talents in 3 trees (Arms 17, Fury 18 and Protection 18). Taking every rank would need 145 points; a level 60 character has 51, enough for 35% of all ranks.
Each tree has up to 7 tiers; a tier opens after 5 points per tier spent in that tree. The last tier (30 points in the tree) holds Mortal Strike (Arms), Bloodthirst (Fury) and Shield Slam (Protection). 12 talents have a single rank and the rest up to 5; 8 talents require another talent first.
In WoW: Forever the class is playable by 10 races: Dwarf, Gnome, High Order Skyborne, Human, Night Elf, Orc, Tauren, Troll, Undead and Windshaper Skyborne. In Classic Era (1.15.9.70003) it was 8 races: Dwarf, Gnome, Human, Night Elf, Orc, Tauren, Troll and Undead. New in Forever: High Order Skyborne and Windshaper Skyborne.
Compared with Classic Era, 48 talent records changed in Forever (build 1.60.1.70938): 11 in Arms, 19 in Protection and 18 in Fury. By kind: 2 × requirement changed, 10 × moved, 9 × removed talent, 3 × renamed, 9 × rank values changed, 10 × new talent, 4 × max rank changed and 1 × moved to another tree.
Talent trees
Open in Talent CalculatorArms
17 talents · 42 points| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 10 pts | 3 | Reduces the cost of your Heroic Strike ability by 3 Rage. | |
| 10 pts | 5 | Increases your Parry chance by 5%. | |
| 10 pts | 3 | Increases the Bleed damage done by your Rend ability by 35%. | |
| 25 pts | 2 | Increases the Rage generated by your Charge ability by 6. | |
| 25 pts | 3 | Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. | |
| 25 pts | 2 | Increases the critical strike chance of your Overpower ability by 50%. | |
| 310 pts | 1 | Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. | |
| 310 pts | 3 | Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec. | |
| 415 pts | 1 | A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. | |
| 415 pts | 3 | Increases the damage you deal with two-handed melee weapons by 6%. | |
| 415 pts | 2 | Increases the critical strike damage bonus of your abilities by 20%. | |
| 520 pts | 2 | Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower. | |
| 520 pts | 1 | Your next 5 melee attacks strike an additional nearby opponent. | |
| 520 pts | 5 | Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. | |
| 625 pts | 2 | Reduces the cooldown of your Slam ability by 5 sec, the cast time and global cooldown by 0.5 sec, and Slam no longer interrupts or delays your melee swing. | |
| 625 pts | 3 | Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec. | |
| 730 pts | 1 | A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
Fury
18 talents · 53 points| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 10 pts | 5 | Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%. | |
| 10 pts | 5 | Improves your chance to get a critical strike with melee attacks by 5%. | |
| 25 pts | 5 | Increases the time before your Rage begins to decay after leaving combat by 10 sec. | |
| 25 pts | 5 | Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. | |
| 310 pts | 3 | Increases your chance to hit with off-hand attacks by 10%. | |
| 310 pts | 1 | Causes all enemies within $a2 yds to be Dazed, reducing movement speed by 50% for 6 sec. | |
| 310 pts | 3 | Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack. | |
| 310 pts | 5 | Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack. | |
| 415 pts | 5 | Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%. | |
| 415 pts | 1 | Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec. | |
| 415 pts | 2 | Reduces the Rage cost of your Execute ability by 5. | |
| 520 pts | 2 | Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated. | |
| 520 pts | 1 | When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. | |
| 520 pts | 2 | Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health. | |
| 520 pts | 2 | Reduces the cooldown of your Intercept ability by 10 sec. | |
| 625 pts | 2 | Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%. | |
| 625 pts | 3 | Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike. | |
| 730 pts | 1 | Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. |
Protection
18 talents · 50 points| Tier | Talent | Ranks | Effect |
|---|---|---|---|
| 10 pts | 2 | Increases all the Rage generated by your Bloodrage ability by 50%. | |
| 10 pts | 5 | Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block. | |
| 10 pts | 5 | Reduces the duration of Stun and Fear effects inflicted on you by 15%. | |
| 25 pts | 5 | Increases your Defense Skill by 20. | |
| 25 pts | 3 | Increases damage dealt by your Revenge ability by 60%. | |
| 25 pts | 3 | Reduces the Rage cost of your Thunder Clap ability by 6. | |
| 310 pts | 1 | When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. | |
| 310 pts | 2 | Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. | |
| 310 pts | 3 | Reduces the cooldown of your Disarm ability by 20 secs. | |
| 310 pts | 3 | Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped. | |
| 415 pts | 3 | Reduces the Rage cost of your Sunder Armor ability by 3. | |
| 415 pts | 1 | Your Charge ability is now usable while in Defensive Stance. | |
| 415 pts | 2 | Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec. | |
| 520 pts | 2 | Reduces the cooldown of your Shield Wall ability by 11 min. | |
| 520 pts | 1 | Stuns the target for 5 sec. | |
| 520 pts | 3 | Reduces the Rage cost of your offensive abilities by 3. | |
| 625 pts | 5 | Increases all damage you deal by 10% while a shield is equipped. | |
| 730 pts | 1 | Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. |
What's new in Forever
Open in Talent CalculatorNew talents 10
- BloodthrillNEWArms
- Focused RageNEWProtection
- Furious PrecisionNEWFury
- Gore DrinkerNEWFury
- Improved WhirlwindNEWFury
- Lingering RageNEWFury
- Master of DefenseNEWProtection
- Reckless SwingsNEWFury
- Spearing StrikeNEWArms
- VanguardNEWProtection
Changed talents 29
- Anger ManagementArmsRequirement changed: Tactical Mastery (5) → Improved Tactical Mastery (3)Rank values changedClassic Era: Increases the time required for your rage to decay while out of combat by 30%.Forever: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
- AnticipationProtectionMoved from tier 1 column 3 to tier 2 column 1Rank values changedClassic Era: Increases your Defense skill by 10.Forever: Increases your Defense Skill by 20.
- BastionProtectionRenamed from One-Handed Weapon Specialization
- Blood CrazeFuryRank values changedClassic Era: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.Forever: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
- BloodthirstFuryRank values changedClassic Era: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.Forever: Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
- Booming VoiceFuryRank values changedClassic Era: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.Forever: Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.
- Death WishFuryRank values changedClassic Era: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.Forever: When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
- DefianceProtectionMax rank 5 → 3Rank values changedClassic Era: Increases the threat generated by your attacks by 15% while in Defensive Stance.Forever: Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.
- Dual Wield SpecializationFuryRank values changedClassic Era: Increases the damage done by your offhand weapon by 25%.Forever: Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
- EnrageFuryMoved from tier 4 column 3 to tier 3 column 4Rank values changedClassic Era: Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.Forever: Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
- FlurryFuryMax rank 5 → 3Requirement changed: Enrage → none
- Improved Berserker RageFuryMoved from tier 6 column 1 to tier 5 column 1Rank values changedClassic Era: The Berserker Rage ability will generate 10 rage when used.Forever: Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
- Improved BloodrageProtectionMoved from tier 2 column 1 to tier 1 column 1Rank values changedClassic Era: Increases the instant Rage generated by your Bloodrage ability by 5.Forever: Increases all the Rage generated by your Bloodrage ability by 50%.
- Improved DisarmProtectionMoved from tier 4 column 2 to tier 3 column 3Rank values changedClassic Era: Increases the duration of your Disarm ability by 3 secs.Forever: Reduces the cooldown of your Disarm ability by 20 secs.
- Improved ExecuteFuryMoved from tier 4 column 2 to tier 4 column 4
- Improved OverpowerArmsMoved from tier 3 column 1 to tier 2 column 4
- Improved RevengeProtectionMoved from tier 3 column 3 to tier 2 column 3Rank values changedClassic Era: Gives your Revenge ability a 45% chance to stun the target for 3 sec.Forever: Increases damage dealt by your Revenge ability by 60%.
- Improved Shield BashProtectionMoved from tier 5 column 3 to tier 4 column 3
- Improved Shield WallProtectionRank values changedClassic Era: Increases the effect duration of your Shield Wall ability by 5 secs.Forever: Reduces the cooldown of your Shield Wall ability by 11 min.
- Improved SlamArmsMax rank 5 → 2Moved from tier 5 column 1 to tier 6 column 1Tree changed: Fury → ArmsRank values changedClassic Era: Decreases the casting time of your Slam ability by 0.5 sec.Forever: Reduces the cooldown of your Slam ability by 5 sec, the cast time and global cooldown by 0.5 sec, and Slam no longer interrupts or delays your melee swing.
- Improved Tactical MasteryArmsRenamed from Tactical MasteryMax rank 5 → 3Rank values changedClassic Era: You retain up to 25 of your rage points when you change stances.Forever: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
- Improved Thunder ClapProtectionTree changed: Arms → ProtectionRank values changedClassic Era: Reduces the cost of your Thunder Clap ability by 4 rage points.Forever: Reduces the Rage cost of your Thunder Clap ability by 6.
- Iron WillProtectionMoved from tier 2 column 4 to tier 1 column 3
- Last StandProtectionRequirement changed: Improved Bloodrage → none
- Shield SlamProtectionRank values changedClassic Era: Slam the target with your shield, causing 225 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.Forever: Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
- Shield SpecializationProtectionRank values changedClassic Era: Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.Forever: Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
- Two-Handed Weapon SpecializationArmsMax rank 5 → 3Rank values changedClassic Era: Increases the damage you deal with two-handed melee weapons by 5%.Forever: Increases the damage you deal with two-handed melee weapons by 6%.
- Unbridled WrathFuryRank values changedClassic Era: Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.Forever: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- WeaponmasterArmsRenamed from Sword SpecializationMoved from tier 5 column 4 to tier 5 column 3Rank values changedClassic Era: Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.Forever: Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Removed talents 9
- Axe SpecializationArms
- Improved Battle ShoutFury
- Improved CleaveFury
- Improved Demoralizing ShoutFury
- Improved Shield BlockProtection
- Improved TauntProtection
- Mace SpecializationArms
- Polearm SpecializationArms
- ToughnessProtection
Official patch notes
All patch notesNov 3, 2026WoW: Forever update — November 2, 2026
- Fixed an issue with the tooltip of Victory Rush incorrectly displaying the amount of damage it would deal.
- Defensive Stance: Threat bonus increased from 30% to 80%.
- The cooldown of Slam has been reduced to 15 seconds (was 18 seconds).
- Arms
- Improved Tactical Mastery changed to a 3-point talent granting the ability to retain 5/10/15 additional Rage when changing stances (was a 5-point talent granting 3/6/9/12/15 Rage retention).
- Two-Handed Weapon Specialization changed to grant 2/4/6% increased damage when using a two-handed melee weapon (was 1/2/3% increased damage).
- Bloodthrill changed to a 2-point talent granting your Main Hand melee attacks against enemies afflicted by your Rend a 10/20% chance to allow an activation of Overpower (was a 5-point talent granting a 4/8/12/16/20% chance).
- Improved Slam’s reduction to Slam’s cooldown changed to 2.5/5 seconds (was 3.0/3.0).
- Fury
- The Blood Craze and Gore Drinker talents no longer generate threat when restoring Health to the Warrior.
- Blood Craze will no longer activate when sitting.
- Booming voice now also reduces the Rage cost of Piercing Howl by 5/10/15/20/25%.
- Enrage moved to Row 3 (was Row 4).
- New Talent: Reckless Swings. Row 4. 1 Point. 15 second cooldown. Costs 25% of base health. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 seconds.
- Gore Drinker moved to Row 5 (was Row 6) and is connected to Blood Craze now instead of Enrage.
- Death Wish is no longer required for Flurry.
- Flurry changed to a 3-point granting 10/20/30% increased attack speed for 3 swings after a critical strike (was 5 points granting 5/10/15/20/25% increased attack speed).
- New Talent: Improved Whirlwind. Row 6. 2 Point. Passive. Reduces the cooldown of your Whirlwind ability by 1/2 seconds and increases the damage it deals to the closest enemy by 15/30%.
- Bloodthirst now has Death Wish as a required talent.
- Protection
- Defiance: Threat bonus increased to 7/13/20% from 5/10/15%.
Oct 16, 2026WoW: Forever update — October 15, 2026
- Battle Shout is now Raid wide.
- Slam is no longer subject to spell pushback.
- Fixed an issue where Overpower was not able to activate vs. significantly lower level enemies.
- Arms
- Fixed an issue where Weaponmaster’s Sword Specialization could be activated by Shield Bash and Shield Slam.
- Fury
- Lingering Rage no longer stops the player’s Health Regeneration after combat.
- Fixed an issue where Improved Berserker Rage was not removing Movement Impairing Effects.
Oct 8, 2026WoW: Forever update — October 8, 2026
- Demoralizing Shout: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
- Arms
- Deep Wounds is once again a required talent to reach Impale.
- Fixed a bug where Deep Wounds was scaling with attack power for your Offhand weapon.
- Protection
- Fixed an issue causing Last Stand to not grant the correct amount of health to the player on activation.
Oct 1, 2026WoW: Forever update — October 1, 2026
- Players now generate 75% increased Rage when landing a critical strike with a basic attack.
- Rend and Sunder Armor will now instantly tap enemies to the Warrior.
- Queueing Heroic Strike will no longer increase off-hand hit chance.
- Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
- Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
- Arms
- Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.
- Fury
- Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.
- Fixed an issue with Unbridled Rage having a lower proc chance than intended.
- Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
- Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
- New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
- Blood Craze no longer activates off of Bloodthirst casts.
- The Improved Cleave talent has been removed.
- The Boundless Rage talent has been removed.
- New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
- Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
- Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
- Dual Wield Specialization no longer grants hit to your off-hand attacks.
- Enrage is no longer required to reach the Flurry talent.
- Death Wish is now required to reach the Flurry talent.
- New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
- Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
- Berserker Rage is now available at level 30 (Was 32)
- Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
- Protection
- Iron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
- Anticipation moved to Row 2 (Was Row 1).
- Toughness has been removed.
- Improved Bloodrage moved to Row 1 (Was Row 2).
- Improved Revenge moved to Row 2 (Was Row 3).
- Improved Disarm moved to Row 3 (Was Row 4).
- Improved Shield Bash moved to Row 4 (Was Row 5).
Sep 24, 2026WoW: Forever update — September 24, 2026
- Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
- Protection
- Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
- Arms
- Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
- Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
- Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
- Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
Source: Blizzard, official WoW: Forever development notes (linked from each entry).