The Legacy system gives you account-wide points for milestones (class levels, professions, PvP, dungeons, raids) and lets you spend them in three perk trees. Blizzard's announcement names the trees but not every number, so we read them from the game files (build 1.60.1.70753). At launch a character can use up to 16 points; one character can earn up to 29.

Several slots in every tree say "To be added in a future update", so expect the trees to grow.

Professions tree

  • Working Overtime (5 ranks): 4/8/12/16/20% more chance to gain a skill-up from any profession.
  • Bountiful Harvest (5 ranks): 20/40/60/80/100% more likely to find Scarce materials from Mining, Herbalism and Skinning.
  • Master Chef (5 ranks): 10–50% chance for cooking recipes to make an extra result.
  • Bartering (2 ranks): vendor prices 5/10% lower.
  • Performance Bonus (3 ranks): 5/10/15% chance for double Merchant's Favor on crate turn-ins to the Azeroth Commerce Authority or Durotar Supply and Logistics.
  • Luremaster (2 ranks): 25/50% chance for an extra fish while a lure is active.
  • Dedicated Study (1 rank): +1 skill in your lowest profession.

Adventure tree

  • Well Rested (5 ranks): rested experience builds 4–20% faster and its cap is 4–20% higher.
  • Talented (5 ranks): your first talent point arrives earlier, down to level 5 at full rank. Still 51 points in total.
  • Thrill of Adventure (5 ranks): 1–5% of your health and mana back on each killing blow in the open world.
  • Frequent Flier (1 rank): flight paths 50% cheaper and 20% faster.
  • Field Guide (3 ranks): shorter cooldown on adding Camp Features.
  • Field Medicine (2 ranks): Recently Bandaged lasts 5/10 seconds less in the open world.
  • High Alert (2 ranks): better stealth detection, not in battlegrounds.

Resourcefulness tree

  • Reagent Economy (1 rank): class abilities no longer need vendor reagents.
  • Gourmand (3 ranks): food buffs last 33/67/100% longer.
  • Permanence (2 ranks): your long group buffs last 50/100% longer, and camp buffs last longer too.
  • The Quick and the Dead (2 ranks): faster while dead, and your helpful spells cost nothing for up to 2 minutes after a resurrection.
  • Diplomat (5 ranks): 2–10% more reputation.
  • Reinforce (5 ranks): 8–40% less durability loss on death.
  • For Great Honor (5 ranks): 2–10% more Honor.

Some perks need points spent in the same tree first (5 or 10, as in the talent trees).

Our picks for the first character

Your first points come around level 25, so leveling perks matter less than you think for character one. We would go:

  1. Reagent Economy first if you play a class that burns vendor reagents. It saves money every single day.
  2. Frequent Flier. You will fly a lot in Forever's bigger world, and half price adds up fast.
  3. Working Overtime while you level professions, then move points out later if you respec.
  4. Diplomat before you start the dungeon and raid reputations.

For your second and later characters, Well Rested and Talented are the real leveling perks. The Professions tree is where gold makers will live.

Sources