On November 2 Blizzard published its last development notes before launch, covering everything changed since the October 15 beta update. Damage was raised for classes across the game, and the health of higher-level creatures was increased to compensate.

Blizzard does not plan big tuning changes before the raids open in December, apart from bugs and serious outliers; a larger tuning pass is expected once there is data from players past level 30. Training all class abilities from 1 to 60 now costs between 206 and 207 gold for every class, and newly learned spells are no longer added to action bars automatically.

Highlights: Paladins lose Salvation, Mass Salvation, Revoke and Blessing of Light, Righteous Fury is trained at level 10 and adds 33% threat, and new talents include Oath of Light, Shieldsworn and Unsealed Wrath. Druid Bear Form threat rises to 115%, and Feral gets two 31-point talents, Primal Bite and Shifting Power. Mages lose Frost Blast, Piercing Ice and Arcane Focus, and Critical Mass returns to 3 points (6%).

Rogues get Shank (level 24), Poised (level 18) and new talents such as Death Mark. Shamans lose Lava Burst (replaced by Call of Thunder), Elemental Mastery becomes Lightning Mastery, and Stormstrike deals 150% weapon damage on a 6-second cooldown. Warriors get 80% threat in Defensive Stance, Slam on a 15-second cooldown and the new Fury talents Reckless Swings and Improved Whirlwind. Priests' Binding Heal is replaced by Holy Binding, and Warlock pets gain 2 health per point of the Warlock's Stamina (was 7.5).

The full list is on the forev.eu Patch notes page. In the game files of build 1.60.1.70753 the Druid, Mage, Paladin and Priest talent trees already match these notes; the Rogue, Shaman and Warrior trees do not yet, and the talent calculator will follow with the next game build.

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